How to read a Pokémon card: what each detail means
Pokémon 6 min read
What each printed detail on a Pokémon card tells a collector, from the set code and number to the illustrator credit, regulation mark and copyright line.
Pokémon 6 min read
What each printed detail on a Pokémon card tells a collector, from the set code and number to the illustrator credit, regulation mark and copyright line.
Grading 7 min read
What each part of a CGC Cards label means: the grade name, the letter codes, the label colors, the back of the label, and how older CGC and CSG labels read.
Offline and retail 7 min read
Set three numbers for each card, what it sells for, the least you will take and your asking price, then use them at a card show, a local shop or online.
Buying and selling 6 min read
What TCGplayer, eBay and Whatnot require in listing photos, the shots every card needs, and how to light and frame a card so buyers can judge its condition.
Safety and fakes 7 min read
Sort cards by a rule that fits how you collect, give every box and row a location code, and keep an inventory that also serves as your insurance record.
Pokémon 7 min read
Find a Pokémon card's set, number and printing, then read its dated price on Rip.fan's lookup and card pages, plus what those prices do not cover.
Platforms 6 min read
How to judge a rip site's instant trade-in offer: what it is based on, its fee and deadline, how it pays, and how it compares with today's sold price.
Safety and fakes 8 min read
Homeowners cover, a personal articles policy, a collectibles policy or a vault's own cover: what each pays for, what it excludes and what to ask.
Safety and fakes 6 min read
Bare hands or gloves, what may touch a card, how to sleeve one without damage, and how to carry slabs and binders to a card show.
Buying and selling 6 min read
A method for finding a card's real sale price: match the exact printing and condition, use sold prices rather than asking prices, take the middle sale, date it.
Safety and fakes 8 min read
Holders, frames, stands and cabinets compared, what a UV label on a holder covers, and where to hang a display so light and heat do the least harm.
Pokémon 6 min read
What a numbered set, a complete set and a master set mean in Pokémon, how many cards each takes for recent sets, and how to track the gaps on Rip.fan.
Magic, Yu-Gi-Oh!, One Piece and Lorcana 6 min read
Price a Magic card by matching its exact printing first: set code, collector number, language, finish and treatment. Then read sold prices and date them.
Safety and fakes 6 min read
Check a signed sports card against the maker's checklist, holograms and certificates, then decide whether it needs JSA authentication through CGC.
Magic, Yu-Gi-Oh!, One Piece and Lorcana 6 min read
Price a Yu-Gi-Oh! card by its exact printing: set code, rarity, edition and condition, then a dated sold price. Why one card name can carry several prices.
Platforms 7 min read
Six things to read on a rip site's own pages before you buy: who holds the cards, card rates, trade-in terms, fees, shipping and how support works.
Magic, Yu-Gi-Oh!, One Piece and Lorcana 6 min read
Price a One Piece card by its exact version: number, rarity label, alt-art star, SP or TR mark and language, then a dated sold price for that version alone.
Magic, Yu-Gi-Oh!, One Piece and Lorcana 6 min read
Price a Disney Lorcana card by its exact printing: set, collector number, rarity and finish, then a dated sold price. Why one card name can carry three prices.
Grading 7 min read
Check centering, corners, edges and surface against the CGC and SGC grading scales before you send a card in, using a loupe, a ruler and our table.
Buying and selling 7 min read
What a raw card's condition label means on TCGplayer, eBay and Whatnot, which photos to ask for, how seller ratings work, and the window to report a problem.
Buying and selling 5 min read
What to check before you buy a slab online: photos, the cert lookup, the holder, the return window and the seller, with CGC and eBay rules.
Safety and fakes 6 min read
Which pocket pages fit which cards, side-loading or top-loading, ring albums or zip folios, and how many cards each binder holds.
Sports cards 6 min read
What the stamp on a numbered card tells you, what it does not cover, and how to check a /99, a 1/1 or a jersey-number card against the maker's checklist.
How ripping works 6 min read
What happens when you buy a pack on a rip site: how your card is picked, where it is stored, and the choices you have after the reveal, site by site.
Card images from Scrydex.